Gamification
NEOFECT Announces A New Technology For Stroke Rehabilitation
2015년 11월 03일

November 3 – Seoul, South Korea – NEOFECT, a smart rehabilitation solution startup, has announced the launch of two new products within their RAPAEL Smart Rehabilitation System: RAPAEL Smart Body, and RAPAEL Smart Kids. The RAPAEL Smart Rehabilitation System combines wearable bio-feedback devices and software, which are designed to improve the recovery process for patients with central nervous system disorders. NEOFECT’s first product, RAPAEL Smart Glove, brings gamification into rehab exercise for…

스타트업이 취해야 할 3가지 O2O 전략
  ·  2015년 04월 09일

포푸드(4food)라는 햄버거 가게에서는 아이패드를 설치해 놓고 아이패드로 주문을 받는다. 햄버거에 아보카도를 넣거나, 파인애플이나 치즈를 넣는 등 고객이 직접 여러 가지 조합으로 주문한다. 또 자신이 만든 레시피를 인터넷에 올려 공유할 수도 있고, 다른 고객은 인터넷에 공개된 레시피에 좋아요를 누르고, 평가가 높은 레시피 그대로 주문할 수 있다. C&A라는 브라질의 의류 소매점은 옷걸이에 숫자 액정판이 달려있어, 이 옷은 어느 정도 ‘좋아요’를 받았는지가 표시된다. 덕분에 소비자는 쇼핑할 때 다른 사람들이 이 상품을 어떻게 평가하는지 확인하고 옷을 구매할…

This Korean Startup Brings Computer Science Education Into The Digtal Age
2014년 12월 16일

The programming and Software education market is booming in Korea. Starting from next year, domestic software education will become mandatory for middle school students, and by 2018 it will become part of the national curriculum for elementary, middle and high school. And Korea is not the only nation focusing on this area, with governments across the globe aiming to bake computer science into standard education. For example, as of this September computer…

Korean Startup Malang Studio Gamifying Alarms For Global Success
2013년 07월 30일

Could such a mundane and boring daily routine such as turning off your alarm and getting up in the morning be fun and engaging? Malang Studio, the creators of AlarmMon think so. AlarmMon is a gamified alarm app that aims to address the pain of getting out of bed in the morning by rewarding early risers with various in-app rewards through their favourite animation characters. Going global: Malang Studio recently accompanied beSUCCESS…