Korean News
Research and Markets Releases “The Future of Mobile Health Market in Korea” Report
  ·  2012년 12월 03일

Research and Markets, an international market research and market data firm announced the addition of the “The Future of Mobile Health Market in Korea” report to their offering.

Around the World in 8 hours – beSUCCESS Style
2012년 11월 08일

A whirlwind networking day with networking extraordinaire, James Jung (Founder and CEO, beSUCCESS).

beSUCCESS and beLAUNCH Logos get a Makeover! Thanks Darez !
2012년 10월 30일

Today, we have launched new logos for beSUCCESS and beLAUNCH 2012 ! Our friends at Seoul based application development and UI/UX designing company Darez Inc have helped us in designing our new identity.

South Korean IT Giant SK C&C enters E-commerce market in China
2012년 10월 29일

One of the most influential IT service providers in Korea SK C&C has bought a stake in Yunong Electronics (IT and Commerce Company in China) to proceed their new e-commerce business in the farming region of China.

Samsung Maintains Its No.1 Spot in the Global Smartphone Market.
  ·  2012년 10월 29일

Samsung kept its No.1 position in the Global smartphone market the in 3rd quarter of 2012. According to Bloomberg, Samsung sold 5,6300,000 smartphones in the 3rd quarter of 2012 which is the highest record in global telecom market.

What will be the future of Korean Telcos?
  ·  2012년 10월 14일

Since 2010, SK telecom suffered a 28.3% reduction in their overall SMS service, and fears a further 32.3% decline by the end of next year if the current trend persists. Their SMS count per person dropped from 1,819 message per person in 2010 to a mere 1,268 in 2011. It is expected to continue reducing, as the count as of June 2012 was 429 messages per person.

Samsung’s rush to the top: what does the future hold for Galaxy S3 and Galaxy Note 10.1?
  ·  2012년 10월 12일

Samsung Electronic’s Smartpad ‘Galaxy Note 10.1’ sales have gone through the roof; its daily sales rate of 1800 sales per day well exceeds the number of iPads sold per day of a mere 500. Given that the sales of the iPad series’ exceeded the Galaxy tab series by 24 times, this phenomenon is unusual yet anticipated.

New stereoscopic technology ‘Sound Ball’ promises extraordinary breakthrough
  ·  2012년 10월 11일

The new stereoscopic technology ‘Sound Ball’ being developed in South Korea revealed that they have developed a system where virtual speakers can be placed anywhere – even right next to your ear.

Samsung Electronics sets its goal to be the biggest consumer electronics brand globally
  ·  2012년 10월 10일

CEO of Samsung Electronics CE, Boo-Keun Yoon outlined Samsung’s goal to be the 1st choice for consumer electronics by 2015.

What’s ANIPANG, and why is it so hot in South Korea
  ·  2012년 10월 09일

Anypang, South Korea’s mobile-based, HEXA style puzzle game, with 18 million smartphone downloads and 7 million daily users, played on KAKAOTALK Platform. Anypang’s sales projection is reaching 250,000,000 won (224,000$) on a daily basis. It’s service used some sensible choice architecture with multi-level marketing strategy

DOCOMO and KT Aim to Develop Mobile NFC-based Cross-border E-money Service
  ·  2012년 10월 09일

NTT DOCOMO, INC., Japan’s leading mobile operator and provider of integrated services centered on mobility, and KT Corporation, South Korea’s leading telecom operator, have agreed to develop a cross-border e-money service that would enable DOCOMO customers with compatible smartphones purchased in Japan to use a prepaid e-money service called “Cashbee” in South Korea.

Nexon’s recent acquisition of Gloops and its greater implications
  ·  2012년 10월 09일

Gloops prides itself in having 427 employees, annual sales of ¥ 237 billion, ordinary profit of ¥ 5.8 billion, and net earnings of approximately ¥ 30 billion (as at June 2012). The fact that it is well ahead of major Korean mobile game companies in terms of profit is one of the first things that catch one’s eye – out of many

“What Apple’s new clause will mean to Kakaotalk Users”
  ·  2012년 10월 09일

Clause 2.25 was introduced in Apple’s App Store Review Guidelines that will effectively render Kakaotalk gaming services unusable.

Delay in Release of iPhone5 in South Korea Raises Speculations
  ·  2012년 10월 07일

There are various speculations as to the reasons for the delay. While some claim that it is due to the tension and litigation history between Apple and Samsung Electronics; others claim that it is because there is a shortage in supplies; others speculate that it is due to the delay in optimization of 850㎒ LTE (Long Term Evolution).

The broken relationship between Neowiz and BLUELAB
  ·  2012년 10월 06일

BLUELAB is currently preparing an official announcement with regards to the above matter and are also in search of a new Korean publisher.

WeMade Entertainment’s Candy Pang hits jackpot
  ·  2012년 10월 06일

According to the Korean investment consultancy E-trade Investment, the mobile puzzle board game ‘Candy Pang’ developed by WeMade is rapidly advancing through the ratings board; on the 1st of October which marked the first week of launching, it set the record of whopping 6,000,000 downloads and it was increased to a further 8,000,000 all within three days.

Korea’s Nexon to Acquire Japanese Mobile Game Developer gloops, Inc.
  ·  2012년 10월 01일

South Korean company Nexon, a global leader in free-to-play online games, today announced that it has entered into a definitive agreement to acquire all outstanding common shares of gloops, Inc. (“gloops”), a leading developer of mobile games for DeNA’s Mobage platform in Japan, for JPY 36.5 billion in cash

Mobile Advertising and Publishing Platform Tapjoy and SK Planet Announce Strategic Global Partnership
2012년 08월 04일

Tapjoy a mobile advertising and publishing platform, recently announced that it has entered into a memorandum of understanding (MOU) with SK Planet, an affiliate of SK Telecom, South Korea’s largest telecommunications company.

Report: South Korea has the world’s highest number of broadband services per capita
2012년 07월 25일

South Korea has the world’s highest number of broadband services per capita and into 2012 over 35% of the population and 95% of households were broadband subscribers according to a report by international market research and market data firm Research and Markets.

LG U+ and Ubitus launch first N-screen cloud gaming service, C-games in Korea
2012년 07월 19일

Ubitus, a cloud gaming solutions provider , and LG U+ Corp., leading telecommunications operator in South Korea, announced the launch of first N-screen cloud gaming service, C-games in Korea.