A new app was developed that translates Korean to English (and vice versa) that surpasses Google’s current translation services. Korean Tourism Organization announced that Electronics and Telecommunications Research Institute (ETRI) had finished developing an app named ‘Genie Talk’ that they have been working for the past 4 years. ETRI held a conference celebrating its launch and will be providing this service for free.
As mobile phone fraud cases are increasing, SK Telecom, KT, LG U+ and organisations such as Korea Internet and Security Agency (KISA) and Korea Association of ICT Promotion have meeting discussing prevention measures for mobile loan fraud schemes.
10月 25日、韓国の優秀ITスタートアップ7チームがKOCCA(韓国コンテンツ振興院)の積極的な支援を受け、公式的にサービスを紹介する予定だ。
South Korea’s smartphone users have reached 30 million in August 2012 and there is a noticeably quick shift from web-based to mobile-based games in the gaming industry. Recently, the Ministry of Equal Opportunity and Family offered a very vague regulation guidance for a ‘shutdown’ law and has faced criticism due to its ambiguity. South Korea’s government has tried to battle gaming addiction after a series of cardiopulmonary-related deaths and a game-related murders. But many people criticize the measure and question in which the policy prevents young gamers from addiction.
Daniel Tudor is a British journalist and first-time author based in Seoul, Korea. His book Korea: The Impossible Country will be released in November 2012. We caught up with Daniel to learn more about the book.
Since 2010, SK telecom suffered a 28.3% reduction in their overall SMS service, and fears a further 32.3% decline by the end of next year if the current trend persists. Their SMS count per person dropped from 1,819 message per person in 2010 to a mere 1,268 in 2011. It is expected to continue reducing, as the count as of June 2012 was 429 messages per person.
A quick question: with the current Korean economy in mind, which is more desirable, economic democracy or entrepreneurship? With the presidential election coming up in December, this is one of the hot potatoes of the current South Korean Politics scene.
Samsung Electronic’s Smartpad ‘Galaxy Note 10.1’ sales have gone through the roof; its daily sales rate of 1800 sales per day well exceeds the number of iPads sold per day of a mere 500. Given that the sales of the iPad series’ exceeded the Galaxy tab series by 24 times, this phenomenon is unusual yet anticipated.
The new stereoscopic technology ‘Sound Ball’ being developed in South Korea revealed that they have developed a system where virtual speakers can be placed anywhere – even right next to your ear.
CEO of Samsung Electronics CE, Boo-Keun Yoon outlined Samsung’s goal to be the 1st choice for consumer electronics by 2015.
Belladati has got 2 partners dedicated to reselling and technical support in Seoul, Bizcom and Osskorea. For the Korean market they have introduced BellaDati Piccolo mobile extension for Samsung and android devices
Anypang, South Korea’s mobile-based, HEXA style puzzle game, with 18 million smartphone downloads and 7 million daily users, played on KAKAOTALK Platform. Anypang’s sales projection is reaching 250,000,000 won (224,000$) on a daily basis. It’s service used some sensible choice architecture with multi-level marketing strategy
NTT DOCOMO, INC., Japan’s leading mobile operator and provider of integrated services centered on mobility, and KT Corporation, South Korea’s leading telecom operator, have agreed to develop a cross-border e-money service that would enable DOCOMO customers with compatible smartphones purchased in Japan to use a prepaid e-money service called “Cashbee” in South Korea.
Gloops prides itself in having 427 employees, annual sales of ¥ 237 billion, ordinary profit of ¥ 5.8 billion, and net earnings of approximately ¥ 30 billion (as at June 2012). The fact that it is well ahead of major Korean mobile game companies in terms of profit is one of the first things that catch one’s eye – out of many
Clause 2.25 was introduced in Apple’s App Store Review Guidelines that will effectively render Kakaotalk gaming services unusable.
There are various speculations as to the reasons for the delay. While some claim that it is due to the tension and litigation history between Apple and Samsung Electronics; others claim that it is because there is a shortage in supplies; others speculate that it is due to the delay in optimization of 850㎒ LTE (Long Term Evolution).
BLUELAB is currently preparing an official announcement with regards to the above matter and are also in search of a new Korean publisher.
According to the Korean investment consultancy E-trade Investment, the mobile puzzle board game ‘Candy Pang’ developed by WeMade is rapidly advancing through the ratings board; on the 1st of October which marked the first week of launching, it set the record of whopping 6,000,000 downloads and it was increased to a further 8,000,000 all within three days.
Belladati was one of the startups that were part of beLAUNCH 2012 and launched their Korean version during beLAUNCH. Today Belladati announced that they have opened offices in the U.S and have partnered with local partners.
South Korean company Nexon, a global leader in free-to-play online games, today announced that it has entered into a definitive agreement to acquire all outstanding common shares of gloops, Inc. (“gloops”), a leading developer of mobile games for DeNA’s Mobage platform in Japan, for JPY 36.5 billion in cash